Classcraft Quests Marketplace
Karuna Series - Meeting the Chief
Tomas Salvatierra

Tired of students asking questions that could be answered by reading the instructions? This quest is designed to teach students the value of reading instructions closely and as a first step, before beginning any activity. By the end of the lesson, they will better understand how to avoid losing HP for the behavior, "not following instructions". As Game Master, you get to play the role of the the stern island kahuna (chief) who promptly punishes those who break the customs of decorum in his village. If you cannot follow instructions, you may not stay in the island of Karuna. Your students will find themselves shipwrecked on a land full of strange customs, and nobody speaks English! Thankfully they will encounter a talking monkey that will show them the ropes of the local language and a friendly traveler that will teach them the customs. Once they find their way to the village, they will be ready to greet the kahuna with utmost deference and poise. Students will be introduced to the dangers of skimming instructions by starting with a timed, multiple-choice quiz. The answers are seemingly unrelated to the questions, so if they did not read the instructions carefully they will miss a key piece of information. After the quiz, the students will be guided through a discussion about the parallels between cultural traditions, rules, and instructions. They should be able to draw connections between the themes of the story and the academic content. Lastly, you, as the kahuna, will test what your students have learned with a task whose instructions are complicated and disorganized - they will need a wary eye to make it through unscathed. This quest includes: - PowerPoint quiz with answers and discussion question in the final slides - Discussion questions - Final task - Behavior presets designed for the quest's tasks

Karuna Series - Meeting the Chief